Excited Waves
Acoustics
The SDK
Engine-agnostic real-time acoustics analysis
What We Do
Excited Waves Acoustics is our core product – an SDK that provides efficient, real-time geometric analysis and computes acoustics per sound emitter.
Game acoustics is a core part of immersion – yet most production pipelines still rely on hand-authored reverb zones or baked acoustics.
Manual setup is time-consuming, error-prone, and difficult to scale. Baking and zoning also assume largely static worlds – they break down with destruction, moving geometry, procedural levels, and other dynamic scenarios.
It continuously evaluates acoustic response – from early reflections to late reverb – using optimized, frame-limited ray tracing, keeping it practical for real production use.
Excited Waves Acoustics is engine- and audio-middleware-agnostic by design and is currently available as an integration for Unreal Engine 5 and Audiokinetic Wwise.
No Manual Zoning
Forget hand-authored acoustic zones
No Baking
No waiting, no static pre-computation
Optimized
Frame-limited ray tracing, stays in budget
Per-Emitter
Every sound source gets its own acoustics
How It Works
Current integration: Unreal Engine 5 + Audiokinetic Wwise
- Prepare your reverb buses in Wwise — small / medium / large spaces with various absorption levels
- Assign reverb buses in plugin settings — map them for automatic routing based on space analysis
- Add
AcousticsDetectorcomponent to emitters or listener - Hit Play — system evaluates geometry and drives acoustics automatically
Optional tuning: Outdoor vs enclosed interpretation, height & scale behavior, performance budget control.
Contact Us
Request early access or tell us about your project