Excited Waves

Acoustics

The SDK

Engine-agnostic real-time acoustics analysis

What We Do

Excited Waves Acoustics is our core product – an SDK that provides efficient, real-time geometric analysis and computes acoustics per sound emitter.

Game acoustics is a core part of immersion – yet most production pipelines still rely on hand-authored reverb zones or baked acoustics.

Manual setup is time-consuming, error-prone, and difficult to scale. Baking and zoning also assume largely static worlds – they break down with destruction, moving geometry, procedural levels, and other dynamic scenarios.

It continuously evaluates acoustic response – from early reflections to late reverb – using optimized, frame-limited ray tracing, keeping it practical for real production use.

Excited Waves Acoustics is engine- and audio-middleware-agnostic by design and is currently available as an integration for Unreal Engine 5 and Audiokinetic Wwise.

No Manual Zoning

Forget hand-authored acoustic zones

No Baking

No waiting, no static pre-computation

Optimized

Frame-limited ray tracing, stays in budget

Per-Emitter

Every sound source gets its own acoustics

How It Works

Current integration: Unreal Engine 5 + Audiokinetic Wwise

  1. Prepare your reverb buses in Wwise — small / medium / large spaces with various absorption levels
  2. Assign reverb buses in plugin settings — map them for automatic routing based on space analysis
  3. Add AcousticsDetector component to emitters or listener
  4. Hit Play — system evaluates geometry and drives acoustics automatically

Optional tuning: Outdoor vs enclosed interpretation, height & scale behavior, performance budget control.

Contact Us

Request early access or tell us about your project

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